ESP32: leaving love notes and entering demoscene territory
A treatise on scope-creep and rabbit holes
I’ve been tinkering with arduino-like platforms recently (more on the midi synth soon) and got the idea to make a small message board to…
I’ve been tinkering with arduino-like platforms recently (more on the midi synth soon) and got the idea to make a small message board to…
At work, I used to write a lot of unit tests that would create a graph, then act on it. A bit of ASCII art can go a long way to quickly…
I recently implemented the famous Marching Cubes algorithm ( Wikipedia ) using density function to describe the terrain ( GPU Gems chapter…
I was curious to see if I could implement belts like in Satisfactory or Factorio with DOTS in a performant manner. In the end, my…
In the last part, we ended up with a collection of random 2D points. Now it's time to triangulate them. After an overview of what a Delaunay…
We'll start by generating the random points we'll triangulate later and benchmark that, but first, we need a bit of boilerplate : a…
I always loved procedural generation, and was really impressed by mewo2's fantasy maps . I decided to give it a try using Unity and the…
This is an opinion piece. YMMV Once in a while, I start a side project whose ideal format is a website. This article is about how I…