Written by theor working at Unity, prev. Ubisoft.

  1. asd
    March 11, 2021 | 6 min. | procedural generationunityburst

    In the last part, we ended up with a collection of random 2D points. Now it's time to triangulate them. After an overview of what a Delaunay…

  2. asd
    March 08, 2021 | 3 min. | procgenunityburst

    We'll start by generating the random points we'll triangulate later and benchmark that, but first, we need a bit of boilerplate : a…

  3. asd
    March 08, 2021 | 1 min. | procedural generationunityburst

    I always loved procedural generation, and was really impressed by mewo2's fantasy maps . I decided to give it a try using Unity and the…